The anatomy of a vector illustration has an exact,
finite pattern. There are only so many parts to it.
It is summarized below:
|An ILLUSTRATION is composed of vector
||OBJECTS each having one
||PATHS which are composed
||LINE SEGMENTS having
||ANCHOR POINTS at each end
ANCHOR POINTS fall into two categories:
1. Those having CONTROL HANDLES and
2. Those having NO CONTROL HANDLES
Line segments with points having control handles are
Line segments with points having no control handles
An ANCHOR POINT can have either:
1. ONE CONTROL HANDLE or
2. TWO CONTROL HANDLES
There is really only ONE handle
per SIDE of a point because points between consecutive
line segments are shared.
Points with both handles in line with each other are
called SMOOTH POINTS. All other points (except for the
specialized ones - "symmetrical node" and
"connector point") are generally referred
to as CORNER POINTS.
Objects have stroke and fill properties. Stroke (or
outline) properties apply to the path of an object and
fill properties apply to the area enclosed by the path.
Objects may be:
1. Grouped or
2. Formed into Composite Paths or
3. Combined into new objects
Paths are either:
1. Open or
The whole purpose of this was to drive home the point
that there is an anatomy to a vector illustration. It
has an exact pattern. It is finite. It is simple and
all vector illustrations from the simple to complex
will reveal this pattern.
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